其實這裡面主要就是三個類:主類Bubble繼承于Activity,然後就是Vacuole和Sound類,分別是泡泡物件和聲音的處理。
Java代碼:
package game.demo;
import android.app.Activity;
import android.app.Dialog;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.TableLayout;
import android.widget.TableRow;
import randork.game.Sound;
import randork.game.Vacuole;
public class Bubble extends Activity {
private int cellCount=7;
private int rowCount=9;
private Vacuole[] vcl=new Vacuole[cellCount * rowCount];
private TableRow[] rows=new TableRow[rowCount];
private Sound sound;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.stage);
sound=new Sound(this);
initRender();
}
public boolean onCreateOptionsMenu(Menu menu) {
boolean result = super.onCreateOptionsMenu(menu);
menu.add(0,0,0,"重玩");
menu.add(0,1,1,"關於...");
menu.add(0,2,2,"退出");
return result;
}
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case 0:
reset();
return false;
case 1:
about();
return false;
case 2:
destory();
return false;
default:
return false;
}
}
public void onBackPressed(){
destory();
super.onBackPressed();
}
/**
* 重新開始
*/
public void reset(){
int i,l=vcl.length;
for(i=0;ivcl[i].reset();
}
}
/**
* 銷毀物件,釋放資源
*/
public void destory(){
sound.destroy();
this.finish();
}
/**
* 初始化每一行的泡泡
*/
private void initRows(){
int i,l=rowCount;
TableLayout container=(TableLayout)findViewById(R.id.container2);
for(i=0;i
rows[i]=new TableRow(this);
container.addView(rows[i]);
}
}
/**
* 初始化內容的呈現
*/
private void initRender(){
int cr,i,l=vcl.length;
initRows();
for(i=0;i
cr=(int)Math.ceil(i/cellCount);
vcl[i]=new Vacuole(this,sound);
rows[cr].addView(vcl[i].renderer, 46, 46);
}
}
/**
* about對話方塊的定義
*/
private void about(){
Dialog dialog = new Dialog(this);
dialog.setContentView(R.layout.about);
dialog.setTitle("隨機出品");
dialog.show();
}
}
複製代碼
Java代碼:
package randork.game;
import android.content.Context;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;
import randork.game.Sound;
public class Vacuole {
public ImageView renderer;
public boolean isBombed=false;
private int idx=(int)Math.ceil(Math.random()*6)-1;
private Context context;
private Sound sound;
/**
* 定義點擊的事件
*/
private OnTouchListener mCorkyListener = new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
if(event.getAction()==MotionEvent.ACTION_DOWN){
bomb();
}
return false;
}
};
/**
* 爆炸後的泡泡圖片資源
*/
private int intBombImages[]={
R.drawable.bomb1,
R.drawable.bomb2,
R.drawable.bomb3,
R.drawable.bomb4,
R.drawable.bomb5,
R.drawable.bomb6
};
public Vacuole(Context c,Sound sd){
context=c;
sound=sd;
initRenderer();
}
/**
* 泡泡爆炸,會隨機地顯示一個資源中的爆炸後的圖片,並播放聲音
*/
public void bomb(){
if(isBombed){
return;
}
renderer.setImageResource(intBombImages[idx]);
sound.play();
isBombed=true;
}
/**
* 重新開始
*/
public void reset(){
isBombed=false;
renderer.setImageResource(R.drawable.normal);
}
/**
* 初始化泡泡圖形的呈現
*/
private void initRenderer(){
renderer=new ImageView(context);
renderer.setPadding(2, 2, 2, 2);
renderer.setImageResource(R.drawable.normal);
renderer.setOnTouchListener(mCorkyListener);
}
}
複製代碼
Java代碼:
package randork.game;
import android.content.Context;
import android.media.MediaPlayer;
public class Sound {
private MediaPlayer mPlayers[]=new MediaPlayer[6];
private Context context;
public Sound(Context c){
context=c;
initMPlayers();
}
/**
* 隨機播放一個爆炸的聲音
*/
public void play(){
int idx=(int)Math.ceil(Math.random()*6)-1;
mPlayers[idx].start();
}
/**
* 釋放mPlayer
*/
public void destroy(){
int i,l=mPlayers.length;
for(i=0;i
mPlayers[i].release();
}
}
/**
* 初始化播放聲音物件陣列
*/
private void initMPlayers(){
mPlayers[0]=MediaPlayer.create(context,R.raw.sound1);
mPlayers[1]=MediaPlayer.create(context,R.raw.sound2);
mPlayers[2]=MediaPlayer.create(context,R.raw.sound3);
mPlayers[3]=MediaPlayer.create(context,R.raw.sound4);
mPlayers[4]=MediaPlayer.create(context,R.raw.sound5);
mPlayers[5]=MediaPlayer.create(context,R.raw.sound6);
}
}
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