android 实现图片的翻转

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Resources res = this.getContext().getResources();
        img = BitmapFactory.decodeResource(res, R.drawable.aa);
        Matrix matrix = new Matrix();
        matrix.postRotate(180);        /*翻转180度*/
        int width = img.getWidth();
        int height = img.getHeight();
        img_a = Bitmap.createBitmap(img, 00, width, height, matrix, true);

 

然后可以直接把img_a draw到画布上,canvas.drawBitmap(img_a, 10, 10, p);

Matrix 是一个处理翻转、缩放等图像效果的重要类

Matrix.postScale 可设置缩放比例,默认为1

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android 实现图片的旋转

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public class ex04_22 extends Activity{
    
private ImageView mImageView;
private Button btn1,btn2;
private TextView mTextView;
private AbsoluteLayout layout1;
private int ScaleTimes=1,ScaleAngle=1;
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        mImageView=(ImageView)findViewById(R.id.myImageView);
        final Bitmap bmp=BitmapFactory.decodeResource(this.getResources(),R.drawable.ex04_22_1);
        final int widthOrig=bmp.getWidth();
        final int heightOrig=bmp.getHeight();
        mImageView.setImageBitmap(bmp);
        btn1=(Button)findViewById(R.id.myButton1);
        btn1.setOnClickListener(new OnClickListener(){
         public void onClick(View v){
          ScaleAngle--;
          if(ScaleAngle<-60){
           ScaleAngle=-60;
          }
          int newWidth=widthOrig*ScaleTimes;
          int newHeight=heightOrig*ScaleTimes;
          float scaleWidth=((float)newWidth)/widthOrig;
          float scaleHeight=((float)newHeight)/heightOrig;
          Matrix matrix=new Matrix();
          matrix.postScale(scaleWidth, scaleHeight);
          matrix.setRotate(5*ScaleAngle);
          Bitmap resizeBitmap=Bitmap.createBitmap(bmp, 00, widthOrig, heightOrig, matrix, true);
          BitmapDrawable myNewBitmapDrawable=new BitmapDrawable(resizeBitmap);
          mImageView.setImageDrawable(myNewBitmapDrawable);
         }
        });
        btn2=(Button)findViewById(R.id.myButton2);
        btn2.setOnClickListener(new OnClickListener(){
         public void onClick(View v){
          ScaleAngle++;
          if(ScaleAngle>60){
           ScaleAngle=60;
          }
          int newWidth=widthOrig*ScaleTimes;
          int newHeight=heightOrig*ScaleTimes;
          float scaleWidth=((float)newWidth)/widthOrig;
          float scaleHeight=((float)newHeight)/heightOrig;
          Matrix matrix=new Matrix();
          matrix.postScale(scaleWidth, scaleHeight);
          matrix.setRotate(5*ScaleAngle);
          Bitmap resizeBitmap=Bitmap.createBitmap(bmp, 00, widthOrig, heightOrig, matrix, true);
          BitmapDrawable myNewBitmapDrawable=new BitmapDrawable(resizeBitmap);
          mImageView.setImageDrawable(myNewBitmapDrawable);
         }
        });
    }

 

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实现画面淡入淡出效果可以用 :setAlpha(alpha); 
alpha从255,逐渐递减!

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如何实现屏幕的滚动效果,这里有两个关键点,一个是实现OnGestureListener,

以便在触摸事件发生的时候,被回调。包括按下,滚动等等,按照API文档,

需要分两步来实现检测手势行为。

1)创建GestureDetector实例

2) 在onTouchEvent()方法中调用GestureDetector的onTouchEvent()方法。

 

另一个关键点是自己实现一个简单的View,来绘制图片。

 

代码如下所示。由于,我们不需要使用layout定义,所以不需要提供xml文件。
直接在程序里面setContentView()即可。

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package com.j2medev;
 
import android.app.Activity;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.GestureDetector.OnGestureListener;
 
public class HorizontalScroll extends Activity implements OnGestureListener {
private static final int X_MAX = 800;
private static final int Y_MAX = 600;
private int scrollX = 0;
private int scrollY = 0;
 
MyView main;
Bitmap bmp;
Bitmap adapt;
Resources res;
Paint paint;
GestureDetector gestureScanner;
 
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
 
gestureScanner = new GestureDetector(this);
paint = new Paint();
 
res = getResources();
bmp = BitmapFactory.decodeResource(res, R.drawable.arc);
adapt = Bitmap.createBitmap(bmp);
 
main = new MyView(this);
setContentView(main, new ViewGroup.LayoutParams(800600));
}
 
@Override
public boolean onTouchEvent(MotionEvent me) {
return gestureScanner.onTouchEvent(me);
}
 
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
   float distanceY) {
main.handleScroll(distanceX, distanceY);
return true;
}
 
public boolean onDown(MotionEvent e) {
return true;
}
 
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
   float velocityY) {
return true;
}
 
public void onLongPress(MotionEvent e) {
}
 
public void onShowPress(MotionEvent e) {
}
 
public boolean onSingleTapUp(MotionEvent e) {
return true;
}
 
// //////////////////
// /////////////////
// ////////////////
 
class MyView extends View {
public MyView(Context context) {
   super(context);
}
 
@Override
protected void onDraw(Canvas canvas) {
   canvas.drawBitmap(adapt, -scrollX, -scrollY, paint);
}
 
public void handleScroll(float distX, float distY) {
   // X-Axis ////////////////////////////////
 
   if (distX > 6.0) {
    if (scrollX < 460) {
     scrollX += 15;
    }
   else if (distX < -6.0) {
    if (scrollX >= 15) {
     scrollX -= 15;
    }
   }
   // //////////////////////////////////////////
 
   // Y-AXIS //////////////////////////////////
   if (distY > 6.0) {
    if (scrollY < 100) {
     scrollY += 15;
    }
   else if (distY < -6.0) {
    if (scrollY >= 15) {
     scrollY -= 15;
    }
   }
   // //////////////////////////////////////////
   //
   // if ((scrollX <= 480) && (scrollY <= 120)) {
   // adapt = Bitmap.createBitmap(bmp, scrollX, scrollY, 320, 480);
   // invalidate();
   // }
   invalidate();
}
}
}

 

**********************************************************************

教你在谷歌Android平台中处理图片

操作图像像素

现在你可以对单独的像素进行处理了。通过使用android.graphics.Bitmap API中的

getPixels,可以加载像素到一个整数数组中。在本文例子中,你将按照一定规则对每一

个像素实现着色。经过这个处理后,所有的像素将被转化为一个范围在0到255的字节码。

android.graphics.Bitmap API中的setPixels则用来加载这个整数数组到一个图像中。

最后一步是通过ImageView变量mIV来更新屏幕。以下是实现这个染色过程的代码片段。

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private void TintThePicture(int deg) {
   int[] pix = new int[picw * pich];
   mBitmap.getPixels(pix, 0, picw, 00, picw, pich);
 
   int RY, GY, BY, RYY, GYY, BYY, R, G, B, Y;
   double angle = (3.14159d * (double)deg) / 180.0d;
   int S = (int)(256.0d * Math.sin(angle));
   int C = (int)(256.0d * Math.cos(angle));
 
    for (int y = 0; y < pich; y++)
    for (int x = 0; x < picw; x++)
       {
       int index = y * picw + x;
       int r = (pix[index] >> 16) & 0xff;
       int g = (pix[index] >> 8) & 0xff;
       int b = pix[index] & 0xff;
       RY = ( 70 * r - 59 * g - 11 * b) / 100;
       GY = (-30 * r + 41 * g - 11 * b) / 100;
       BY = (-30 * r - 59 * g + 89 * b) / 100;
       Y = ( 30 * r + 59 * g + 11 * b) / 100;
       RYY = (S * BY + C * RY) / 256;
       BYY = (C * BY - S * RY) / 256;
       GYY = (-51 * RYY - 19 * BYY) / 100;
       R = Y + RYY;
       R = (R < 0) ? 0 : ((R > 255) ? 255 : R);
       G = Y + GYY;
       G = (G < 0) ? 0 : ((G > 255) ? 255 : G);
       B = Y + BYY;
       B = (B < 0) ? 0 : ((B > 255) ? 255 : B);
       pix[index] = 0xff000000 | (R << 16) | (G << 8) | B;
       }
  
    Bitmap bm = Bitmap.createBitmap(picw, pich, false);
    bm.setPixels(pix, 0, picw, 00, picw, pich);
  
    // Put the updated bitmap into the main view
    mIV.setImageBitmap(bm);
    mIV.invalidate();
  
    mBitmap = bm;
    pix = null;
 }

 

**********************************************************************

android 图片的放大和缩小

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public class ex04_22 extends Activity{
private ImageView mImageView;
private Button btn1,btn2;
private TextView mTextView;
private AbsoluteLayout layout1;
private Bitmap bmp;
private int id=0;
private int displayWidth,displayHeight;
private float scaleWidth=1,scaleHeight=1;
private final static String filename="/data/data/ex04_22.lcs/ex04_22_2.png";
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
//取得屏幕分辨率
DisplayMetrics dm=new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
displayWidth=dm.widthPixels;
displayHeight=dm.heightPixels-80;
bmp=BitmapFactory.decodeResource(this.getResources(),R.drawable.ex04_22_1);
layout1=(AbsoluteLayout)findViewById(R.id.layout1);
mImageView=(ImageView)findViewById(R.id.myImageView);
btn1=(Button)findViewById(R.id.myButton1);
btn1.setOnClickListener(new OnClickListener(){
public void onClick(View v){
small();
}
});
btn2=(Button)findViewById(R.id.myButton2);
btn2.setOnClickListener(new OnClickListener(){
public void onClick(View v){
big();
}
});
}
private void small(){
//获得Bitmap的高和宽
int bmpWidth=bmp.getWidth();
int bmpHeight=bmp.getHeight();
//设置缩小比例
double scale=0.8;
//计算出这次要缩小的比例
scaleWidth=(float)(scaleWidth*scale);
scaleHeight=(float)(scaleHeight*scale);
//产生resize后的Bitmap对象
Matrix matrix=new Matrix();
matrix.postScale(scaleWidth, scaleHeight);
Bitmap resizeBmp=Bitmap.createBitmap(bmp, 00, bmpWidth, bmpHeight, matrix, true);
if(id==0){
layout1.removeView(mImageView);
}
else{
layout1.removeView((ImageView)findViewById(id));
}
id++;
ImageView imageView=new ImageView(this);
imageView.setId(id);
imageView.setImageBitmap(resizeBmp);
layout1.addView(imageView);
setContentView(layout1);
btn2.setEnabled(true);
}
private void big(){
//获得Bitmap的高和宽
int bmpWidth=bmp.getWidth();
int bmpHeight=bmp.getHeight();
//设置缩小比例
double scale=1.25;
//计算出这次要缩小的比例
scaleWidth=(float)(scaleWidth*scale);
scaleHeight=(float)(scaleHeight*scale);
//产生resize后的Bitmap对象
Matrix matrix=new Matrix();
matrix.postScale(scaleWidth, scaleHeight);
Bitmap resizeBmp=Bitmap.createBitmap(bmp, 00, bmpWidth, bmpHeight, matrix, true);
if(id==0){
layout1.removeView(mImageView);
}
else{
layout1.removeView((ImageView)findViewById(id));
}
id++;
ImageView imageView=new ImageView(this);
imageView.setId(id);
imageView.setImageBitmap(resizeBmp);
layout1.addView(imageView);
setContentView(layout1);
if(scaleWidth*scale*bmpWidth>displayWidth||scaleHeight*scale*scaleHeight>displayHeight){
btn2.setEnabled(false);
}
}
}

 

xml文件

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<?xml version="1.0" encoding="utf-8"?>
 
<AbsoluteLayout
android:id="@+id/layout1"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
xmlns:android="http://schemas.android.com/apk/res/android"
>
<ImageView
android:id="@+id/myImageView"
android:layout_width="200px"
 
android:layout_height="150px"
android:src="@drawable/ex04_22_1"
android:layout_x="0px"
android:layout_y="0px"
>
</ImageView>
<Button
android:id="@+id/myButton1"
 
android:layout_width="90px"
android:layout_height="60px"
android:text="缩小"
android:textSize="18sp"
android:layout_x="20px"
android:layout_y="372px"
 
>
</Button>
<Button
android:id="@+id/myButton2"
android:layout_width="90px"
android:layout_height="60px"
android:text="放大"
android:textSize="18sp"
 
android:layout_x="210px"
android:layout_y="372px"
>
</Button>
</AbsoluteLayout>

 

*********************************************************************

android 图片透明度处理代码

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public static Bitmap setAlpha(Bitmap sourceImg, int number) {
 
  int[] argb = new int[sourceImg.getWidth() * sourceImg.getHeight()];
 
  sourceImg.getPixels(argb, 0, sourceImg.getWidth(), 00,sourceImg.getWidth(), sourceImg.getHeight());// 获得图片的ARGB值
 
  number = number * 255 100;
 
  for (int i = 0; i < argb.length; i++) {
 
  argb = (number << 24) | (argb & 0x00FFFFFF);// 修改最高2位的值
 
  }
 
  sourceImg = Bitmap.createBitmap(argb, sourceImg.getWidth(), sourceImg.getHeight(), Config.ARGB_8888);
 
  return sourceImg;
 
}
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